BaseButton¶
Inherits: Control < CanvasItem < Node < Object
Inherited By: LinkButton, TextureButton, Button
Category: Core
Brief Description¶
Base class for different kinds of buttons.
Properties¶
ActionMode | action_mode |
int | button_mask |
bool | disabled |
FocusMode | enabled_focus_mode |
ButtonGroup | group |
bool | pressed |
ShortCut | shortcut |
bool | shortcut_in_tooltip |
bool | toggle_mode |
Methods¶
void | _pressed ( ) virtual |
void | _toggled ( bool button_pressed ) virtual |
DrawMode | get_draw_mode ( ) const |
bool | is_hovered ( ) const |
Signals¶
- button_down ( )
Emitted when the button starts being held down.
- button_up ( )
Emitted when the button stops being held down.
- pressed ( )
This signal is emitted every time the button is toggled or pressed (i.e. activated, so on button_down
if “Click on press” is active and on button_up
otherwise).
- toggled ( bool button_pressed )
This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the pressed argument.
Enumerations¶
- ACTION_MODE_BUTTON_PRESS = 0 — Require just a press to consider the button clicked.
- ACTION_MODE_BUTTON_RELEASE = 1 — Require a press and a subsequent release before considering the button clicked.
- DRAW_NORMAL = 0 — The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- DRAW_PRESSED = 1 — The state of buttons are pressed.
- DRAW_HOVER = 2 — The state of buttons are hovered.
- DRAW_DISABLED = 3 — The state of buttons are disabled.
- DRAW_HOVER_PRESSED = 4
Description¶
BaseButton is the abstract base class for buttons, so it shouldn’t be used directly (it doesn’t display anything). Other types of buttons inherit from it.
Property Descriptions¶
- ActionMode action_mode
Setter | set_action_mode(value) |
Getter | get_action_mode() |
Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
- int button_mask
Setter | set_button_mask(value) |
Getter | get_button_mask() |
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, set this to 3, because it’s BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT.
- bool disabled
Setter | set_disabled(value) |
Getter | is_disabled() |
If true
the button is in disabled state and can’t be clicked or toggled.
- FocusMode enabled_focus_mode
Setter | set_enabled_focus_mode(value) |
Getter | get_enabled_focus_mode() |
Focus access mode to use when switching between enabled/disabled (see Control.set_focus_mode and disabled).
- ButtonGroup group
Setter | set_button_group(value) |
Getter | get_button_group() |
ButtonGroup associated to the button.
- bool pressed
Setter | set_pressed(value) |
Getter | is_pressed() |
If true
the button’s state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
- ShortCut shortcut
Setter | set_shortcut(value) |
Getter | get_shortcut() |
Shortcut associated to the button.
- bool shortcut_in_tooltip
Setter | set_shortcut_in_tooltip(value) |
Getter | is_shortcut_in_tooltip_enabled() |
If true
the button will add information about its shortcut in the tooltip.
- bool toggle_mode
Setter | set_toggle_mode(value) |
Getter | is_toggle_mode() |
If true
the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
Method Descriptions¶
- void _pressed ( ) virtual
Called when the button is pressed.
- void _toggled ( bool button_pressed ) virtual
Called when the button is toggled (only if toggle_mode is active).
- DrawMode get_draw_mode ( ) const
Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to “draw” signal. The visual state of the button is defined by the DRAW_* enum.
- bool is_hovered ( ) const
Return true if the mouse has entered the button and has not left it yet.